Tažení |
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SI PdT IzV Dt WL Svoboda PS Ož SČO TK VW JH PdB PžS - TFGE |
Era |
S Vh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A tale floats around the swamps of Marauderdom involving a Wild Elf Windrunner and the high queen of the Issaelfr. The Windrunner, who in the course of his wanderings found himself in Alfenheim, challenged the queen, a Mistral Rime Castellan, to a race. The winds which the Castellan carried in her pouch would be unleashed and sent against him, and if they caught him, he would tell the queen how to counter the poison found on the spears of the Windrunners. If he managed to outrun them, the queen would grant him an unnamed favor. The sidhe lost his brash wager, and that is how the Rime Castellans learnt the art of curing poison.
One version says that, anyway. Those who have seen the Windrunners in action doubt the purported outcome of the race.
Zvláštní rysy: Průbojnost umožňuje těmto jednotkám ignorovat oblasti kontroly nepřátelských jednotek, což jim umožňuje se mezi nimi volně pohybovat. Their primary spear they coat with the sap of a certain shrub, giving it a poisonous tinge, but they would consider it cowardly to do this for their javelins as well. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Střelecké umění dává této jednotce vyšší šanci zasáhnout nepřátele, ale pouze při útoku.
Povyšuje z: | Tracker |
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Povyšuje na: | |
Cena: | 46 |
životů: | 52 |
Pohyby: | 8 |
zkušeností: | 100 |
Level: | 3 |
Příslušnost: | chaotická |
ID | Wild Elf Windrunner |
Schopnosti: | průbojnost |
spear bodnutí | 9 - 3 zblízka | poison | |
spear bodnutí | 12 - 3 na dálku | střelec |
Odolnosti: | |
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čepel | -10% |
bodnutí | -10% |
úder | -10% |
oheň | 0% |
chlad | 20% |
nezemský | 0% |
Terén | Bodů pohybu | Obrana |
---|---|---|
Hluboká voda | 100 | 20% |
Hory | 2 | 60% |
Houbový háj | 2 | 50% |
Hrad | 1 | 60% |
Jeskyně | 2 | 40% |
Kopce | 2 | 50% |
Les | 1 | 70% |
Mokřina | 2 | 30% |
Mělká voda | 3 | 20% |
Neprůchozí | 100 | 0% |
Neschůdný | 100 | 0% |
Plochý | 1 | 40% |
Pobřežní útes | - | 0% |
Písek | 2 | 30% |
Vesnice | 1 | 50% |
Zmrzlý | 2 | 30% |